Trade Booths

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TehCoreeyy
Posts: 259
Joined: March 5th, 2012, 2:42 pm

Trade Booths

Post by TehCoreeyy » May 25th, 2013, 4:14 pm

Qedhup wrote:
- Fixed a bug causing conflicts with player created tradebooths.
So I noticed you said you fixed a bug with trade booths but there is no crafting recipe so how do players make them? I'm curious because I would like to make a shop :)
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Qedhup
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Joined: July 6th, 2011, 3:24 am

Re: Trade Booths

Post by Qedhup » May 25th, 2013, 8:59 pm

I'll look into that. I haven't tried, didn't even know they weren't craftable. odd.
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AJpetee
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Joined: November 12th, 2012, 3:45 am

Re: Trade Booths

Post by AJpetee » May 25th, 2013, 9:16 pm

wait i made one yesterday,nothing happened when i used it so i just burned it, ill check again if im able to make another
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TehCoreeyy
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Re: Trade Booths

Post by TehCoreeyy » May 27th, 2013, 8:07 am

There's no recipe on nei so I googled it and it says there's no recipe because it supposed to be more of a admin item.
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TehCoreeyy
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Re: Trade Booths

Post by TehCoreeyy » May 27th, 2013, 8:07 am

AJpetee wrote:wait i made one yesterday,nothing happened when i used it so i just burned it, ill check again if im able to make another
How did you make one when it doesn't have a recipe?
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AJpetee
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Re: Trade Booths

Post by AJpetee » May 27th, 2013, 11:11 pm

no it had a recepie, then it was wrong so i googled it, found it was worthless, and burned it
For every actionthere is reaction
Once the pin is pulled you get to watch it all disappear enjoy...

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Qedhup
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Re: Trade Booths

Post by Qedhup » May 28th, 2013, 8:27 am

I wasn't even able to find the recipe myself. After some research i'm not even sure why they included the bloody thing in the tekkit package since apparently they don't even really work well without specific mods. So I'm just having them completely disabled for the moment.
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TehCoreeyy
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Re: Trade Booths

Post by TehCoreeyy » May 28th, 2013, 12:06 pm

Yeah it's pretty pointless to have put them in if they are uncraftable and don't work properly.
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